Level 3. Professional
Statics and dynamics, speech signals, the conflict of two Sheriffs, analysis of recorded games.
- Statics, dynamics and the reserve orderStatics are targets fixed in advance; dynamics is an agreed way to change the target on a signal. A strategy, not a requirement of the rules.
- Speech dynamicsA team uses an agreed element of the permitted day speech as a switch for the plan. How to design a signal and a backup action.
- Gestures: the language of numbers and rolesNon-verbal communication can help pass positions, but not all gestures are allowed at every tournament. How to learn them within the rules.
- The conflict of two sheriffsWhen two players claim to be the sheriff, two incompatible versions of the checks appear. How to compare them without trusting a confident voice.
- The tie vote as a tactical choiceEqual votes can help or hurt depending on the line-up and the rulebook. How to count and what to say in the extra speech.
- Complex shots and the self-shotThe black team sometimes picks a non-obvious night target to change how events are read. When it pays off, and why the self-shot is rare.
- How to analyse a recorded gameProfessional growth needs conclusions that can be repeated, not the impression that you did not like a speech. A three-pass method.
