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Level 3. Professional

Statics and dynamics, speech signals, the conflict of two Sheriffs, analysis of recorded games.

  1. Statics, dynamics and the reserve orderStatics are targets fixed in advance; dynamics is an agreed way to change the target on a signal. A strategy, not a requirement of the rules.
  2. Speech dynamicsA team uses an agreed element of the permitted day speech as a switch for the plan. How to design a signal and a backup action.
  3. Gestures: the language of numbers and rolesNon-verbal communication can help pass positions, but not all gestures are allowed at every tournament. How to learn them within the rules.
  4. The conflict of two sheriffsWhen two players claim to be the sheriff, two incompatible versions of the checks appear. How to compare them without trusting a confident voice.
  5. The tie vote as a tactical choiceEqual votes can help or hurt depending on the line-up and the rulebook. How to count and what to say in the extra speech.
  6. Complex shots and the self-shotThe black team sometimes picks a non-obvious night target to change how events are read. When it pays off, and why the self-shot is rare.
  7. How to analyse a recorded gameProfessional growth needs conclusions that can be repeated, not the impression that you did not like a speech. A three-pass method.
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